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Resident evil 6 trainer 5.0
About-
Resident Evil 6[a] is a third-person shooter game developed and published by Capcom. The eighth major installment in the Resident Evil series, Resident Evil 6 was released for the PlayStation 3 and Xbox 360 in October 2012, and for Microsoft Windows in March 2013. Players control Chris Redfield, Leon S. Kennedy, Jake Muller, and Ada Wong as they confront the force behind a worldwide bio-terrorist attack. The story is centred around their four interwoven campaigns, and every campaign features a unique style in both tone and gameplay.
The game was conceptualized in 2009 and entered full development the following year under Resident Evil 4 producer Hiroyuki Kobayashi. It had a development staff of more than 600, making it Capcom's largest production. Resident Evil 6 was praised for the storyline and themes, but criticised for the interwoven campaigns and departure from the survival horror roots of the franchise. Despite these criticisms, the game sold over 9 million copies. It was re-released for the PlayStation 4 and Xbox One with all downloadable content in March 2016.
Gameplay-
Resident Evil 6 allows players to select between four scenarios with interwoven storylines centered on Division of Security Operations (DSO) agent Leon S. Kennedy, Bioterrorism Security Assessment Alliance (BSAA) Captain Chris Redfield, mercenary Jake Muller, and spy Ada Wong.[5] In the Leon, Chris, and Jake scenarios, players have the option of controlling either them or their respective partners, United States Secret Service agent Helena Harper, BSAA sniper Piers Nivans, and DSO agent Sherry Birkin. The character not selected by the player is controlled by either artificial intelligence (AI) or another player via local or online multiplayer. Ada's scenario can be played with or without a partner and a second player who joins will control the non-canonical character Agent. In addition, each scenario features a different play-style; for example, some player-characters are more vulnerable to attacks whereas others are more resilient.[6] Each central character has unique abilities, which vary from increased reload times and carrying more ammunition.[5] Resident Evil 6 presents new gameplay mechanics such as rolling in any direction and running while shooting and sliding.[7]The game also features a four-player co-operative mode.[8] When playing in single player mode, the player can allow another player to join in online at any time.[9] While performing certain actions, quick time events may occur, in which the player must follow onscreen prompts by pressing buttons or manipulating joysticks within a limited amount of time.[6]
Faster Reload-
As with many animations in games, Resident Evil 6 allows you to prematurely cut a reloading animation by quickly selecting a grenade type item (grenade, remote mine, first aid spray) and then switching back to your firearm.
As an alternative, you may also attempt to press the fire button (without aiming) to perform a gun-butt with the weapon, which also completes the magazine reload, but places your character in the gun butt animation. This, and other actions (taking cover, diving, etc.) may be faster or slower than weapon switching, but will depend on the situation you are in (esp. the very fluid situations in Mercenaries Mode).You can also try switching aiming side from left to right when the character has already put the magazine on the weapon you hit the R3(right analog stick) and it will switch aiming side and cutting the reloading animation.
This animation exploit allows you to cut down the animation cool-down periods for certain weapons (notably the grenade launcher), letting you fire the weapon a few moments earlier. This exploit does not apply to weapons with manually worked actions, such as the six-shot Sniper Rifle, the regular shotgun, Piers' Anti-Material Rifle, etc.
Easy Ways to Gain Skill Points-
Skill points can be time-consuming to get large amounts of for the most expensive skills, but certain areas allow you to collect more in short order
You can always go to Chapter 2 in Leon's campaign and fight all the Shriekers(1k pts), Bloodshots(1k pts) and the Bloodshots (100 - 500 pts) at the Cathedral.
Chris's campaign Chapter 2-3 & 2-4 can provide you with about 30,000 altogether every run. Ogroman (Chapter 2-3) are 4k each, and you don't need a lot of ammo to bring them down. Don't go to the last AA gun before killing the 2nd Ogroman. Instead of going down into the sewer after the 3rd AA gun, go outside the door and use the rooftop in front of the door or to the right of the door (from 1st AA gun) to kill the 2nd Ogroman. Chapter 2-4, each Napad is worth 1.5k and each Strelat is worth 1k, but you will need a couple grenades and plenty of shotgun shells or a grenade launcher to take out all the Napads in the main room (foyer).
Chapter 3 of Jake's helps a bit with the new looking C-type el gigante from who we know from RE4. They drop 4k points a piece.
Play Mercenaries. Since dealing with Urban Chaos will be mostly what you have to start with til you beat the game. You get plenty of kills, ammo, and Bigger infect like Bloodshots and Whoppers(Big Fat zombies that take a lot of damage)
Chapter 4 of Leon(this needs to be done in co-op) the part that you need to beat Chris to the elevator... if you beat him you'll find 2 treasure boxes with 2,000 skill point in each box... now enter the room 01... when you start to hack the locks you need to do it fast because if you dont chris will beat you to it and you will lose 14,000 skill points... so when you open the door you'll find 3 boxes in the next area, grab'em when you do ask your partner to leave the game(doesn't matter wich one it is as long the one that leaves has the chapter saved and can invite you back to the checkpoint before the elevator)then after heshe leaves keep playing until you reach the Simmons cutscene, skip it, wait for game to save, quit and repeat
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